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Old Jan 02, 2007, 03:19 PM // 15:19   #1
Ascalonian Squire
 
Join Date: Apr 2006
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Default GvG build....please coment

Hello

http://gwshack.us/1709a

Well, i'm asking u guys to look at my guilds current build. It's an 2 W (1 Yaa ganker), 2 Me, 1 Ele and 3 Mo.

I was hoping that you can make some sugestions, critics to improve the build. We are average players, so the build was kinda copied from some other places, with some personal tweeking.

Thanx in advance

Last edited by horta; Jan 02, 2007 at 03:45 PM // 15:45..
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Old Jan 02, 2007, 10:01 PM // 22:01   #2
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I'd go for dual bsurges, myself, with shame and wastrel's demise rather than eburn and signet of humility. No eburn lets you drop domination a point and actually get some decent blind duration. Then I'd reconfigure the emo to an air/water (high air low water) chap (orb-strike-deep freeze) to not exhaust himself out inthe first 2 minutes, and trade extinguish for draw. The ganker can't use both charge and shadow walk in one go, so drop shadow walk, perhaps disrupting dagger would fit, it seems to be in vogue. Then you have to give both monks holy veil, or maybe just the ZB. You really don't need 11 HP on him anyways, drop words like it's hot . On the runner I like gale as a getaway skill, rather than 2 heals, but it's all good.

Yeah, sorry I kinda ripped skill choice to shreds, but there were a lot of small tweaks.
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Old Jan 03, 2007, 09:39 AM // 09:39   #3
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Manfred, ty for your reply...I clearly see your points. Altough i would like to have other opinions about this, if possible. Ty
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Old Jan 03, 2007, 09:47 AM // 09:47   #4
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You definitely need a non-elite hex removal. Holy veil on both monks.
Also, keep in mind that your warrior is VERY, VERY energy intensive (one spike costing 20 energy). It's doable, but keep an eye on it. You might wanna stick a zealous on him.
Your build seems to be andrenaline spike with caster assist, but with only one adrenaline spiker. Kinda odd is you ask me.
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Old Jan 03, 2007, 09:58 AM // 09:58   #5
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The ideia is to do a adrenal+caster spike. The Yaa is there to give some trouble to the other team forcing them to send someone back to defende, and to make the oposite runner's job harder. Should i drop it, and maybe try a dual axe spike?? And focus on flag stand fight without arassing the other Base?!
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Old Jan 03, 2007, 11:23 AM // 11:23   #6
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on the yaa replace charge with dash, this enables you to shadow walk to a target (event in mid croud), spike it and when it gets too hot activate dash, and you return to your original point. dash can also be used as speed buff
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